Battles run automatically, no user interaction is required. During battle your Garmon and the enemy perform their attack and defense action alternately. There are three conditions that end the fight:
- Enemy has no HP left: The enemy is defeated and your Hero obtains XP and an Item.
- Garmon has no HP left: Your Garmon passed out. REPEAT!
- Garmon has no AP left: Your Garmin has no Action Points left to attack or defense so it leaves the battle. The enemy performs one last attack before the battle is over.
Enemies:
The maximum attack strength of an enemy is equal to its level, for example a level 3 Wood Goblin randomly attacks with 1, 2 or 3 ATK. Enemies have no defense but they also use Action Points to perform attacks. The number of action points an enemy can use per battle is equal to the days your Garmon is alive plus 1, so the enemies will get stronger each day.
Who strikes first?
Enemies are well prepared, so they usually attack first. The Hero can help the Garmon to strike first by collecting a climb( going up some stairs in the real world ) before entering a battle. This is called First Strike and it impoves the chances of winning the battle drastically.
Critical Hits:
There is a small chance that your Garmon performs a critical hit while attacking. This will increase the ATK value by 1.
Terrain Advantage and inborn resistance:
Your Garmon has additional advantages depending on the current battle location and the enemy typ.
The DEF and ATK of your Garmon is increased by 1 if at least one of these conditons are met:
- The terrain type of the battle location equals the family type of your Garmon ( e.g. battle location is Forrest and Garmon family type is Wood )
- The family type of your Garmon is the weakness your enemy( e.g. your Garmom family type is Wood and your enemy is of type Sea )